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- [Cap'n Bubba and the Castle Assault stage...]
- > Well, the code is effectively done apart from a few tweaks, the sound
- > is done (apart from maybe a tweak), and a lot of things have improved.
- > The new graphics for the levels are about done, as is level design,
- > but not yet implemented, and will be coming as an update VERY
- > shortly.
-
- Well, I actually devoted four hours earlier today to working on the
- Final Boss phase. Trying to find the right design as I want it to be
- interesting (at least a little). Think I have it sorted now , so it's
- just a matter of implementing the remaining control-modules and
- Phase Four will be complete...
-
- Of course, after I get that done I need to work on the remaining items
- on my work-list, most notably:
-
- 1. Adding a "[G]rab" option to allow Mush (or myself) to take a few
- snapshots of the display. Won't take long to implement, just
- need to create a simple remapper to convert the Dual-Playfield
- display into one 16-color screen which can be saved out to disk.
-
- 2. Cleaning up. This involves several tiny (although important)
- modifications.
-
- I'll try to at least finish the FinalBoss Battle and add the "Grab"
- option tonight, but I'm afraid I will have missed the deadline as the
- clean-up won't be complete until at least tomorrow and possibly
- Tuesday...
-
- I'll do what I can, but if the other guys are all done then just go
- ahead with the next phase (code-optimization?) without me and I'll
- "be there" as soon as possible...
-
- Sorry guys, hate to let you down, but things didn't turn out as
- expected and I ended up losing (most of ) Thursday and Friday as
- I simply did not feel "up to par". However, I am back 100% now!!!!
-
-
- Take care,
- GARFIELD
- _________________________
- Current projects...
- SideShooter(AMOS): 90% Complete
- Website(http://www.sosbbs.com/~gbenjam): 20% Complete
-
-